[Aegir] Infantry Battle Honors
2 | Favored Enemy: This unit has picked up on the tricks and tactics of their previous enemy. Whenever fighting that army, this unit always hits on a 3+ in close combat. |
3/4 | Guerrillas: The unit rolls an extra D6 when moving through difficult terrain. (Units with jump packs re-roll this skill.) |
5 | Night Vision: This unit has gotten used to the red-lit twilight of Aegir. It may re-roll the dice when rolling to determine how far they can see (it must abide by the re-roll). |
6 | Trophies: The unit carries items of combats won. If in a close combat that is a draw, this unit automatically wims the tie-breaker. |
7 | Hardened Fighters: This unit may ignore negative modifiers for Morale checks and test for regrouping. |
8 | Street Fighters: If this unit is in cover, then its saving throw for cover is increased by 1 point. |
9 | Steadfast: The unit may attempt to regroup even when below 50%. |
10/11 | Tank Hunters: The unit always passes any tests for tank shock and adds +1 to all armor penetration rolls. |
12 | Lucky: This unit has developed an uncanny ability to escape certain death. It gets a 6+ Invulnerable save. |